Nothing had been done before. There are different genres of game, and there has to be a first one in each genre. Wolfenstein 3D for example. Not technically the first FPS but it started the genre proper. Or Doom, because it had multiplayer deathmatch. Arcade games in your browser old machines emulation DOS games and software emulation PC games in brwoser. Roughly in order of my playing them, and since realise how game-changing ha! Star Wars arcade game. Cockpit design, seated, stereo speakers behind, flight yoke, gorgeous vector 3d graphics — you still get attacked by nothing more than what look like animated asterisks, but the flying and blasting experience was sublime — I swear I felt every judder dodging walls on the Star Star.
A go-to game with astonishing replay value that yrs of my playing, forgetting, returning, and playing again with just as much gusto bears out. Properly seminal. The first and arguably the only , really playable helicopter combat and strategy game. This topic has 74 replies, 50 voices, and was last updated 6 years ago by razorrazoo.
Viewing 40 posts - 1 through 40 of 75 total. Posted 6 years ago. Later 8 bit? DrRSwank Free Member. Played very well. Based on the movie, you are travelling through the labryinth underground, in bushes, etc. Lands of Lore or LoL is a classical computer role-playing game series by Virgin Interactive, following the tradition of Dungeon Master but introducing a linear scenario-based storyline, rather than characters and feats.
Gladstone is the base of operations for all of the civilized areas. The King is worried about Scotia, a vile old hag and ruler of the Dark Army who has recently acquired the Nether Mask, which is a magical item of extreme power and can now assume the shape of any living creature King Richard gathers together his armies and seeks a champion to go see Roland at his manor and retrieve the Ruby of Truth.
The player has to choose among 4 playable pre-made characters: Ak'shel a 'Dracoid', an ancient race of dragon-lizard hybrid origin, specialized in magic over might , Kieran, a 'Huline', another ancient race of human-feline hybrid origin, specialized in dexterity , Michael, a human specialized in strength and fighting and Conrad another human, who is a well-balanced combination of all.
When you finally make it to Roland, it is too late. Roland is near death and the Ruby is stolen. Returning to Gladstone you realise that you are again too late: a battle has resulted in the poisoning of the King. And now it is up to you to visit the Draracle and find the ingredients of an elixir that will save King Richard. Having the recipe for the elixir, the heroes must now traverse the Lands to obtain the required ingredients, while simultaneously learning as much as possible about the Nether Mask in the hopes of defeating Scotia.
There were three of these I think. AWESOME music, great gameplay where you walked around feudal Japan and kicked some serious tale using swords, stars, staffs and other ninja gear. This funky little game summed up the 80s nicely.
You played a man who seemed to be in a permanent daze wandering from room to room playing simplified clones of more and less well-known games accompanied by a soundtrack containing cover versions of some 80's classics or 80's style tunes one of which was sampled recently by kernkraft Great golf game for the C, an the start of Links as it was made by Access.
It was the first golf game that used film to capture the motion of the golf swing. The only drawback was that there were no sand traps, only water hazards. Mid to late 80's text adventure - much like Zork only you had a choice to play the regular or the 'lewd' version.
Which never got worse than a PG movie at its best! Larry is in pursuit of love this time, not just sex and has an around the world adventure in the process with all of the usual Al Lowe Sexual Inuendos, Crude Jokes and Toilet Humor. It came out in Your mission was to find woman that would to 'sleep' with you. You typed in commands. It was a great game, except they asked you three logical questions before starting the game to make sure you were 18 and over.
Yes there was nudity, even though graphics weren't detailed. Plus anyone whose played it could probably hum the tunes to this day!! The object of the game is to make a huge profit while selling lemonade. You have to factor in how much to make, how much to spend on advertising, and the weather, among other things.
Pokemon for the eighties, watch the everyday routines of a guy that lives in your computer. A little man has to collect musical notes from platforms. Involved jumping from platform to platform, avoiding dogs, geese, flames, spears etc. This was the first game I remembered for an actual computer read: not Atari or Intellivision. You had NO gun, yet bad guys chased you. Your weapon was a drilling ability and they stupidly would run right into the hole and be trapped for a while 2-D is great!
This as well was a weird quest from Lucasarts where the aim of the game was to collect the notes to the flute and play the song to finish the quest.. This game is another version of Risk, but you can choose from about 20 maps, some being old battles like Waterloo. Or if you didn't want to use the maps supplied you could chosse create a world with islands, lakes or no islands. Up to 4 players could play and could take hours or even a year or more to win. You had trees, coal, horses and Iron which to build weapons.
You could trade with other players if you wanted to. Loads of fun but slow loading was a draw back, and If you didn't like a map that the computer made it took another 15 minutes to get to the start screen. Heck I may pull out may C64 and play sometime this up coming week October I think the game came out in not sure but that is my best quess.
Great sounds also. Love C The goal was to safely land the lunar module LEM on the moon with all astronauts surviving without running out of fuel. Both educational and fun. An early cartridge game for the C64 in which you had to pilot a spaceship onto variously difficult landing pads.
Gravity and thrust at its finest. Atari simulation game. The basic premise is to work towards the successful development of your colony while trying to out-manuvere the other players to gain the most wealth. But don't blame me if it ruins your life! One of the first and some may say the best strategy games.
MULE allowed players to select from a group of races in order to colonizes the planet Irata. Strategy is based on an economical system. Arcade style game in which players would create and enhance a variety of monsters and them pit them in combat to when credits used to buy more monsters or increase the power of existing ones. If you don't remember this game, you didn't have a computer. You play as a guy trying to save his girlfriend from a mad scientist.
You can bring along two friends to help out and help solve puzzles. It pretty much revolutionized graphic adventures with its point and click system. It was Jet Set Willy's first "episode", and it took place in a mine, in which you had to collect items golden keys. You could not advance to the second scene unless you took all keys in the first one, and so on The forerunner to Jet Set Willy.
Manic Miner was one of the absolutely best games played on the Spectrum 48K. You should guide your little Miner same man as in Jet Set Willy through ten different platforms, and you had to steer him very exactly. If I remember it correctly, this game had the same bug that Jet Set Willy had: if you jumped into something lethal, you would then start from the same position, jumping again until you had no more lives You control a marble with a roller-ball down paths, trying not to fall off the sides while avoiding pits and other moving dangers.
There was 3 game choices on this one. First choice you could have an apple stand. YOu would choose how many apples to buy and what price to sell them at then you'd sell them. The seoncd choice was pretty much the same except it was with tomato plants. The third choice was the best. It was a lemonade stand. YOu would choice how much to buy of all the ingrediants. YOu would choose how much ice to put in it. Then you'd sell the lemonade. I played this on our old Apple2gs.
It was on an old floppy disk. Match Day 2 was an adictive european football game for Spectrum 48K. I spent evenings and evenings making leagues and scoring goals.
It isn't easy to defeat the computer and if you play with the "Human Goalkeeper" option, probably you will lose, but it's really fun to see your goalkeeper going to the wrong direction. Another "edutainment" title that was played during school hours. It involved math problems of varying complexity, whose answers would be selected using a small man think bathroom sign for "men's room" to run across a platform.
Under the platform was a row of 4 or 5 cannons pointing towards the top of the screen. Each were in line with a potential answer for the math problem. When you had the answer, you made the little man run to where he was between a cannon and an answer. A press of a key opened the platform, making the man drop into the cannon, and promptly fired out of it and skywards towards the answer.
In essence, a fancy way of making multiple choice somewhat fun and entertaining. This is a very fun golf game A DOS game, really basic, where you buy ships and items in England. Then you sail to different ports around the world, trade goods and avoid pirates. You could change the speed of things, and keep records of your exchanges as well as watch boats, recently purchased, pass by your trading office window.
One of the first role-playing fantasy games for the C First version required personal mapping of dungeons and outside environs, while killing crypt-like and ancient fantasy creatures; the goal was to reach the Gates to a New World, following in the footsteps of Corak the Mysterious. Sequel was similar, but introduced additional spells and had an automapping feature. The main goal was to find the ghost of Corak and reunite it with his body.
Great fantasy game at the time, requiring level ups through experience points in completing quests and defeating monsters with your party's Might and Magic. This game was an all time favourite of mine and i will absolutely never get tired of it. A Infocom text-adventure which was released in , you are PRISM, the world's first sentient machine, you must go into the future and bring back information.
Game for the C64 where you're a miner who had to walk over every inch of the floor with monsters? The layout of the game was similar to the original Donkey Kong but changed with each level. From the same guys that made Oregon Trail and Number Munchers. The object was to mine gems from a cave using levers, pulleys, wheel and axles, and ramps.
It was for the Apple ][ and it was awesome. Mixed-Up Mother Goose is a classic "Sierra-style" adventure game for kids, based on the various classic nursery rhymes Humpty Dumpty, etc. All the rhymes from all over the land have gotten mixed up, and it is up to the child to find the missing pieces and give them back to who needs them. Lucasarts hilarious misadventures of the wannabe pirate Guybrush Threepwood.
In all the Monkey Island games Guybrush attempts to become a better pirate while fighting the evil LeChuck and attempting to rescue his true love, Governor Elaine Marley. This entire series is a laughfest blast, including lastest one, Curse of Monkey Island. Two player only version of the board game classic.
Space bar rolled the dice and it was very easy to cheat whoever you were playing out of their money. I'm pretty sure this came out in the eighties. In the game, you're Gumby, and you're set out to find your brain. You go through 4 levels, collecting Spam so that you can get the different sections of your brain.
It's a very bizarre game, and you only get one life Dungeons and Dragons feel-- shareware game, magic, weapons, maze levels. Score points on horizontal lines which form the mountain. Get the crown and try to make it to the top before bats can steal your crown. Unsure if the game was actually branded by Playskool or not.
I seem to recall playing this in the mid to late 80's on a C It was a little more advanced than the "Face Maker" game previously mentioned here, but I have never been able to find additional info on this game and am only relying on memory.
One of my all time favorite games growing up. Players has the ability to pick classic monsters;Godzilla,Mothra,the Blob There were several different missions but the object was usually to destroy a city and then get out before the militairy killed you.
I remember it having decent graphics and the game play was better than most. This was a Texas Instruments game kind of like Pac-man but each level the bad guys would change. So like one level hair curlers would be chasing you, next level tornados Very Atari like visually the screen was green and black and you controlled Kermit, Fozzie and Piggy and the others through space.
It was one of my first computer games I loved it, I just wish I could find it. You have to go through different rooms, looking for items that will eventually let you leave the house. The original graphic adventure game this was probably the dominant genre in computer games right up until "Doom" came along by On-Line Systems Sierra.
Horrible graphics, kinda dull plot. Later re-done as "The colonel's bequest" in the very late 80s. Important if not all that much of a game. NetHack was essentially a character terminal based RPG wherein the main player seeks the Amulet of Endor sic deep in the dungeon below.
An incredibly engrossing game that takes hundreds of hours to complete, it ate a lot of otherwise good programmer waking hours in the s. Another novel-based release from Interplay, you're a burned out cyberspace cowboy on the trail to find out what happened to your friend. Part of it took place in the "sprawl" of Chiba City, and part took place on the internet before there was the internet. I believe Devo did the soundtrack.
Well i can't remember much of it but i'm sure theres someone outthere that used to play this game as well. You had a certain amount of time and money to complete various tasks at famous landmarks in NYC. Among my favorites were climbing the Empire State Building to get a pretzel??
The way it worked you would create little creatures with premade body parts. For instance you could use a dog like head and put it on a cat like body. The point of the game was to see how many species you could get together before they reproduced an aggressive creature or if you accidentally created an aggressive creature you would have to create another just powerful enough to start killing your aggressive creatures.
There was a good amount of combinations, but the best combos were usually when they mated. I haven't played the game since high school so I might have a couple things wrong about it. I would love to play it again. Gorillas stand on a building and you have to figure out angle and velocity throw a banana and blow up a building.
On the Apple IIe systems at my school, we had a variety of educational games. One of these was Number Munchers, and I believe the idea was to eat only the numbers that were the product of two numbers at the top of the screen. You'd hit the spacebar to eat a number, and you had to watch out for these other monsters as well.
A load of fun. It was for apple 2e computers, you used to select a fish you wanted to be. Then you went around eating stuff, but if you ate the wrong food there would be a hook, you also had to watch out for bigger fish. All ten events As I recall the pole vault was really tough Very simple monochrome graphics, but very cool. Probably the most expensive game at the time! I got it for the Atari for nearly 0 mail order direct.
The game came in a large, classy black padded loose leaf binder that could fold out to become a stand also, to support the very hefty instruction manual and the numerous floopies. When you are finish your ship, you then buy goods from one planet and sell it at another one, hopefully for a profit.
Along the way, you also might have to face other spacers and pirates ala very bare bone basic line graphics like the very first Microsoft Flight Simulator!!! It was micromanagement to the max, staring at screens after screens of database and spreadsheet in between the crude line graphics.
I still remember I even have to figure out the approach and landing angles and speeds when going planetside! I wish there are something similar out now that might measure up to it! Larry Bird and Dr. J go one on one. Brake the backboard on dunks the 3 pointer that game had it all. Their have been variations on the theme over the years.
This was one of those embarassing educational "games" that completely missed the mark. Now, we all know that educational games aren't fun-- it's either educational OR fun- it can't be both.
And this monstrosity was not fun. Food was scarce and you'd have to shoot deer, rationing every bullet you had. Every now and then your wife or son or father would die along the way from either starvation, disease, or something of that nature. I always wondered why you weren't allowed to eat the deceased family members if you were out of bullets and starving. I supposed that would be bad form for a game aims at youths age A man and his family travel through the plains of Oregon and have to make money, rest, and hunt for food.
I am surprised Pac-Man is not in here. If you were good you could complete the obstacle course at the end of the round. I used to play this game all the time on my Commodore The object is to deliver papers to the houses that subscribe as fast as possible without hitting any obstacles.
Similar to Trashman, except you are a kid on a bike tossing newspapers. I think it hit arcades at some time. MS-DOS version. One of the best games for the C You started out as a basic cleaning robot and you had to destroy all the other robots in two ways 1 by taking over more powerful robots and 2 by shooting other robots. The system for taking over other robots was ingeneous - your robot had to occupy more pieces of a circuit board in 30 seconds than the robot itself, the smaller your robot the less chances you had.
Once you took a robot over you could only keep them for given time before you had to take another over or revert back to your orginal weak form - It got pretty hairy in rooms full of powerful robots where a combination if luck, fire power and quick takeovers was the way to win. An old game that was on the Texas Instruments ti It was a game that was really fun and you flew a spaceship and shot at other space ships coming your way.
You had to stop for gas and even go through an asteriod belt. Fight scene was monsters at top, PC at the bottom. This was one of the educational games my school computer lab had and it was one of the best. The screen was a grid with about 12 squares and each round the grid would be filled with different objects. You would be asked to "chomp" things depending on color, size I think there was a time limit and if you chomped something that didn't fit in the category a big x would appear on the square.
I really liked this game :. An awesome Apple game where you actually used a graphical interface to create a pinball table. You could define boundaries and draw special bumpers and allot point totals and even alter the physics. There were rollovers and everything you'd expect in a pinball game at the resolution.
Apparently it was the big reason a patrol in my boy scout troop held its own weekly meetings so efficiently. Pirates cemented Sid Meier's claim to fame and stands as one the greatest combinations of role playing, strategy, resource management and action ever to have been produced. Pirates is an open ended game with a very loosely woven plot. You begin your pirate career as a slave in a sugar plantation in the Caribbean who has just bought his freedom. Your brother, sister and father have been lost in your struggles, and you are now on a quest to find them.
This quest can be totally ignored; however, and you can completely dedicate yourself to pirating the seas of the Caribbean. As captain of a ship you will have to navigate your vessels for you can build an entire fleet should you wish through treacherous waters, take advantage of favorable winds, calculate your coordinates, recruit men and manage your food supplies.
In addition to these activities, you must decide whether to pledge allegiance to one of the four nations colonizing the region, whether to betray your masters, ransack cities, search for buried treasure or even marry the daughter of a governor in order to gain title and prestige. The open ended nature of this game would most likely be its Achilles heel if it wasn't for the fact that you age, and if you don't put a timely end to your swashbuckling antics by settling down and retiring, you will see even simple battles come to a most unfortunate end.
Depending on the riches you own at the time of your retirement, you will be given a different fate -- from a beggar weeping over his lost glory, to the governor of a colonial empire. I was surprized you don't have Pitfall listed.
You type in words and your imagination replace graphics. All text game. There were 4 "families" any not played by an actual person were played by a computer that would lauch spacecraft to various planets in our solar system hoping to be the first to claim a pre-generated number of mines on various planets.
Each family had five space ships of various levels to do this with. The level of the spaceship s on earth helped influence rulings made by the council who granted mine rights. The level of the spaceship s on the other planets dictated how successful the family was at sabotaging other family's ships and switching markers in order to obtain other family's mines. Most of the strategy involved planning when to have a ship embark for a planet some planets such as Neptune and Pluto would take a very long time to travel to and how to utilize the powers of your ships most effectively.
I believe this was an Avalon Hill computer game, but can't remember for sure. I played this pc game on the school spectrum computers, from what i remember pod was a red blob thing that you had to tell what to do, for example type pod fly and it flys or pod pop and it pops, a very funny game i wish i could play it again.
Yet another best-selling Sierra series, but this time you are involved in a police department, obviously. The game that started it all! Baldurs Gate, Icewind Dale etc. Portal is an oft-overlooked adventure game. It was heavily hyped prior to its release on TV, radio and magazines about how it was going to "revolutionize" computer entertainment.
In truth, it was less a game than an interactive novel; it was a passable read but torturous to read on the slow 4-color machines of the day especially since after every chapter you had to swap disks. Nonetheless, it was a noteworthy game because it was the first game that tried to present computer entertainment to the masses as something more than arcade slashfests.
Plus, I think it was also the game that coined the term "multimedia". It was a time of darkness. While the sultan is off fighting a foreign war, his Grand Vizier Jaffar has seized the reins of power. Throughout the land, the people groan under the yoke of tyranny, and dream of better days. You are the only obstacle between Jaffar and the throne Robbie the robot is attemptng to grow a flower.
It takes up to about five minutes to grow but Robbie has to fight off the many insects and pests that want to chomp on his beloved plant. But only certain sprays will kill each type of insect. The point of the game Many of the Psygnosis games out for the Atari ST. Barbarian, Obliterator, Baal, Chronoquest. Although they were from the later 80's, the graphics were stunning at the time. And even though Chronoquest was a text based adventure, it was still fantastic as were many text adventures.
Pud Pud flies around looking for 10 puddings? He starts off with 3 hearts as lives, but Mrs Pud Pud can instantly kill him so watch out for her as he flies around the maze screen.
The first game starring Wally, the hapless fat chap who want on to star in the sequel, Everyone's A Wally. Lovely arcade adventure, with some ingenius little sub-games within. Published by Mikrogen. Apologies for double send. This game had a "3D" board which cubert or q-bert possibly used to avoid falling objects whilst attempting to change the colour of each cube by landing on it.
The round thing looks like ant eater and jumps around on a pyramid type thing changing its colors. Spectrum version of Paradroid, but in 3D.
Much of the same gameplay, you had to either shoot, blast or take over the enemy robots the latter being a strategy bit. Very, very good game with a great intro tune pushing the limits of the little speaker in the Speccy. Car game that allowed players to customize both the tracks including gravity controls and the cars. In destruction mode players had access to things such as oil slicks.
Commodore computer game a rat eats a bunch of cheese similiar to a pac man style game. A C64 cartridge game where you controlled a mouse running around in a top-down maze eating cheese ala Pacman only before pacman came out. If my memory serves me correctly this game didnt even use sprites instead relying on the C64s built in symbols to construct the maze, mice and cats.
You started this game, a bum. Not sure how much money. You went back and forth through stages collecting money, jobs, etc, trying to avoid jail till you earned, I think, 2 mill. This game gave you a chance to use a rocket launcher if you picked the angle right to blow up commies and take over Russia one city at a time. Now - they are friends! This is definitely one of the best games ever made. The scenario is from the Cold War, back in the days when the Soviet Union existed.
And of course they're up to no good. In fact, a nuclear attack on the good old US of A is imminent. Your task? To stop the attacks by destroying all Soviet launch sites and finally lead an assault on the Soviet Defense Center.
Here is a link to a page dedicated to it. An awesome C64 game where you assumed the identity of John Rambo. You started out at a crashed helicopter and had to make your way around killing vietcong left and right with your bow and arrows. Spectrum 48K game. You're a magician turned into a frog, and have to make your way through levels of dungeons filled with magical nasties. You can take on magicians in a strategy battle using and collecting runes that make you more powerful.
Similar to Quazitron, and just as enjoyable. But its 2D, and unexplored sections of levels remain dark. Softalk readers' Most Popular Program of I dont know when this came out but I remember playing it when I was 5 Primer for school, had a lot of minigames. I dont remember much else. Incredible for C64 game that was well ahaed of its time.
Synopsis: The Soviet Union, under severe pressure after destruction of one of their biggest oil refineries, must secure a new source of oil, and to do that, they must disable the West And the only way NATO can prevent that from happening is to reinforce their forces with convoys from the US and other countries.
You are in command of one of the US attack submarines. You must hold the ocean against the Soviet navy at all costs, or the land battle will go badly. Part submarine simulator, part dynamic campaign, and part WW3 simulation, Red Storm Rising is an amazing look at modern warfare.
Maybe not the first computer adventure game based on an sf novel but it was one of the most famous during the 80's even if the company putting it out Tellarium wasn't. Follows Arthur C. Clarke's novel pretty closely. For floppys back then that translates into still less than 1 meg.
But a lotta adventure plus two action type games that actually get incorporated into the story mostly involving landing the ship on RAMA. Came out for AppleII and Commodore Land your spaceship on alien worlds to rescue downed pilots and gather space junk.
By Activision for the C Back when realtime 3D meant SubLogic's flight simulator in wireframe, at 1 one! The premise: Land on the planet Fractalus and rescue downed pilots. But don't be too quick to let that humanoid form running towards you into your ship; it might be an enemy Jaggi in disguise and when that thing pops up on to your screen for the first time, you will jump.
You fly a helicopter and send tanks and jeeps and vans to destroy an enemy base. In-between the bases are automatic machine guns and little buildings with exploding balloons tethered to them.
You have to fly your helicopter and assist the ground forces across to take over the other base. Graphic adventure with a real noir quality.
You played as "Blade" who was investigating an Asian mob boss intent on destroying the city. SSI released this post-nuke game. Loot cities, find gang members, rule entire towns, all while finding the scientists working on the cure to a mysterious disease. You could do things like visit Disneyland or California's wine country but not without consequences. Came out with a sequel - Roadwar Europe.
Just makes it into the 's. It's WW2 and you play the superhero Rocket Ranger. Your mission: to stop Hitler and his evil cohorts from global domination. The game play was a combination of strategy and arcade action and revolved around placing spies in different countries to discover Nazi secret plans, and then flying there for a bit of biffo. It had a definite boys-own feel about it, like shooting down a zepplin to save a defecting German rocket scientist and his Best bit: if you lost the Nazi flag was unfurled down the front of the Whitehouse!!
Early 'rasslin game had surprisingly good play and alot of moves. You could be a hillbilly, a leather dude, a blonde dude, a masked dude or a punk dude. A "game" for the old Apple 2e's we had in grade school-You controlled a little orange raccoon named Rocky and helped him to attach a variety of components together to make a machine to solve a problem.
The game itself was pretty simple, but if you beat the game you got to go to a room with a large amount of components to make your own Rube Goldberg-esque machines. A Amstrad game by Amsoft Software, the object of the game was to find your way around a underground maze of scelingtons, vampires, bats, mummies, bugs, ghosts e. I used to play this on an Adam computer. There were 2 different parts of it. One part you had to serve root beer to customers as they appeared and disappeared along the bar.
Every certain amount of levels this dude who looked like the hamburgler would pop up and shake 4 out of 5 cans of root beer and switch them all around. You had to pick out the one he didn't shake. You were in control of a turret in the middle of the screen that started with it's gun pointed straight up. If a paratrooper landed he walked over to your turret and stood there.
When enough landed they would form a human pyramid kind of like what cheerleaders or gymnists do and jump on your turret destroying it. As the game advanced the plane flew faster and if they flew low fast it was hard to get the paratroopers. Great game. Spectrum game where you were a pith-helmeted adventurer wandering round the jungle trying to find the 4 parts to an amulet to allow you out of the exit.
This was the first in the series that included Underwurlde also very good and Knight Lore. Sabeteur came out on the Amstrad. Set in a snowy post-nuclear war wasteland, Midwinter had many innovations — it was one of the first solid-3D games, allowed you to use more than 30 vehicles including hang gliders and snowmobiles, introduced a sniper rifle and was — revolutionary, this — completely non-linear.
The player could locate, recruit and control any of the last survivors of the human race scattered over , square miles of terrain. Everybody wants to buck the rules in the real world, so in the virtual world it follows suit.
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