Here you can download the mobile version of The amazing Spider-man 2 for Android phone or tablet without registration and SMS. She is among the best Action games. Gameplay video. Description of The amazing Spider-man 2.
The amazing Spider-man 2 - an official game on the second part of the popular movie, in which Peter Parker fights crime in Manhattan. Book two can be found under the chair in the cubicle. The cubicle is located on the second half of the level. After freeing the hostages, return to the hallway just prior to the first security door.
When the game cuts to the FMA of the two henchmen, you can find the comic on the side of the big building. After destroying all of the furniture in the room, the comic will appear in the middle. On the last building look behind the box on the right-front.
This comic is located inside the Goblin Crane Lair. On the left side of the building on the ledge. The building with the skylights that get destroyed has the comic. Shoot the broken class. It'll be located behind the class. After destroying every barrel in the level you can find the comic in the middle of Electric Pylons.
Located on the Incomplete building. Locate on the roof of one of the buildings. Lift the car and toss it aside. The comic will appear. This comic is located inside the first hallway. Walk to the Cavern and then return. You'll find this one behind the waterfall. Walk down the hallway and make your first left, walk to the end. Press the Fourth switch and return to the third switch.
Hit the switch on the first box, the comic will be in the second box. Talk to the lizard, the comic will appear near by. This comic is located in the vent with the Hostage. Walk down the Hallway, it'll be at the bottom-left. Lift and throw the stack of paper located on the second half of the level. Shoot all four leaking pipes. The comic will become revealed when the furnace on the left explodes.
These carry decent hero point rewards, especially if you can beat the "mega time" revealed after you successfully complete the challenge. Check each challenge marker for its difficulty level; often you'll need to have some upgrades namely swing speed to complete the tougher challenges. Ascend to the tallest city buildings in search for these skyscraper tokens.
Pizza Deliveries: One of your objectives in the to-do list of Chapter 3 is to head to the pizza parlor. A new task appears once you get there but remember the parlor's location. You can acquire additional hero points by returning to the parlor and delivering some pizzas! There are 20 pizza delivery missions; each one harder than the last. It'll take some elite jumping and web-slinging skills plus upgrades to complete them.
Skyscraper Tokens: Explore the top areas of the tallest skyscrapers in the city for skyscraper tokens, which add a small amount of hero points to your total. You can also find more than one skyscraper token per tall building so be sure to check all around its rooftop as well as any ledges near the very top of the structure.
Collecting all skyscraper tokens unlocks the second wallsprint upgrade in the upgrade store. The city's seedy underworld houses hideout tokens Read the note on her door to begin the first of six special Mary Jane missions. Peter's always forgetting his appointments; being Spider-Man takes up a lot of his time. After completing missions, return to her apartment and read the note again for another task. Complete them for hero points and all six for an award.
Hideout Tokens: Check your mini-map for red-colored structures: these are "secret" criminal hideouts. It might be a casino operation, a bar, or just a storage room. Search inside these locations for a hideout token worth valuable hero points.
Finding these places is worth more than just the hideout token, though; often you'll encounter a group of bad guys inside. Defeat each one for additional hero points to add to your collection. Hint markers provide valuable tips This set of ten missions takes you through the city to acquire photographs for the Daily Bugle.
Complete them for hero points; complete them all for an award. Hint Markers: The main map reveals the location of all question mark hint markers. Find and access them for numerous tips, strategies, and humorous comments from Bruce Campbell.
Accessing hint markers won't provide a huge amount of hero points but it does add some. Plus, a few hint markers add even more: "Here's some hero points for you! Search the buoys along the water's edge for more tokens to hunt down. Buoy Tokens: Maneuver to the water's edge and search for the buoys that run along the shoreline. Perform some careful charged jumps to land on the buoy and collect the tokens at the top. Just run along the edge and circumvent the entire city and jump out to every new buoy in the distance to rack up additional hero points.
Play the games in the arcade for additional tutorial tips. An early task in the game's storyline introduces you to the arcade. Find it later by going to the pizza parlor marked with the pizza icon on your map and go left and southeast away from the parlor. At the end of the park, take another left and find the arcade. Look at your mini-map and spot the distinct structure indicating a unique building. Go inside and you can play a series of arcade "games" that are basically additional tutorials.
Complete each game to unlock the next one. Complete each one and receive an award. You'll need to unlock some additional combat upgrades to complete the last game. Enhance your combat skills by purchasing upgrades at the store. Spider-Man isn't a slouch in the combat department.
He's got ample punch and kick strength but he also possesses something the criminals have a tough time countering: his spider web. Now granted, some of the tougher criminals will actually dodge the web but in most occasions you can certainly utilize the web to yank an enemy's weapon from his grasp or grab the enemy and pull him toward you and into your punch combination. When approaching criminals from long-range, use your web to snatch their weaponry or yank them in your direction.
Snag a criminal and start unleashing your combination attacks. You can keep it symbol with the attacks you begin the game with or, better yet, utilize those purchased from the upgrade store. At close-range, you'll need to become the artful dodger. Watch for Spidey's spider sense to tingle a flash around his head. When it does, press the dodge button. If you're dodging a melee attack then you can counter after the dodge with your own punch or combination.
You'll have to dodge weaponry as well, most notably firearms. Dodge and try and yank the weapon out of the enemy's hands then approach quickly to finish him off. Against multiple enemies, spider reflexes proves invaluable.
Toggle spider reflexes on to slow time and increase your damage. You can hit multiple enemies in a combination. It's smart to stay on one enemy to decrease their numbers. Keep up the pressure even when the criminal has fallen to the ground. Attacks that knock enemies into the air such as the free sprint uppercut and other not-so-free combat upgrades at the store are also powerful.
Knock an enemy into the air, jump and start the attack. Juggle the enemy to continue the damaging blows. Toggle spider reflexes on for greater effect. Practicing your web-slinging skills can get you around the city quicker. One of the coolest parts of Spider-Man 2 is the ability to swing freely around the city. Often there's nothing pressing you to continue the storyline or save citizens in distress. Sometimes you may just want to swing around the city and sight-see.
The following are a few tips on swinging effectively, including strategies for increasing speed so you can complete the tougher challenges and missions that require reaching a destination under a specific time limit.
If you want to gain height on the swing or at minimum, maintain height on the swing , charge your jump as you swing and release to leap off of the web-line and high into the air.
Fire another web-line and continue the swing. Hold the sprint button while web-swinging to gain more height and speed on the swing. This builds momentum for height but can also be used for speed. Don't go to the height of the swing before firing another web-line.
You lose speed at the end of your swing. Fire another web-line while moving the fastest to keep your speed. Press the controller in a direction to build momentum in that direction. Use this to turn down a street, for instance, if you're following a criminal's car or trying to get to a location quickly.
The city's citizens are always in the need of help. If it isn't an armored car robbery, it's a sad child and his lost balloon. Perhaps it's a mugging in that alley, a medical emergency over in the intersection, or a sinking boat along the eastern shore. Spider-Man's job is a day shift and a night shift--when the people are in distress, he's always there to lend a hand or a web. This section provides tips on completing some of the random citizens in distress scenarios.
As you approach the armored car, toss a web-line at an enemy and pull him toward your fists. Armored Car: Cash-carrying armored cars are an inviting target in the city.
A small group of thugs attempt to rob the armored cars. They tie up the guards then steal the cash. You'll approach the armored car from a distance. Use the opportunity to toss a web-line at a criminal and pull him toward you.
Swipe any weapons out of the criminals' hands from long-range as well. Note that you can get extra hero points from untying the captured guards. A thug will try and make a getaway. Follow him with your web-swinging and drop down on the getaway car you can also run and charge jump to catch up with the car.
Pound on the car with the action button and dodge any return fire when you spot the spider sense. When the thugs exit the car, pound the one carrying the money and grab the money bag to complete the task. Finish off the other guard for a bit more hero points. Officer Assistance: Officers are under heavy fire and need Spider-Man's assistance.
Get to the scene and use your webbing to grab the thugs from long-range. Don't stand in the officers' line of fire. Stick on the other side and combat the guards there. Fire your web-lines to yank any firearms from the thugs' hands. The cars are no match for your fists. But be prepared to dodge the bullets fired from the passengers!
Car jacking: There are several different chase sequences as part of citizens in distress scenarios. You'll complete them in a similar fashion. Follow the marked car using web-slinging or even running. The car will likely be too fast, even with the sprint button held down.
To catch up, charge a jump and leap toward the car. The charged jump will gain a lot of ground on the car. Position yourself over the car and drop onto it. Once on the car, hit the action button repeatedly. Watch for your spider sense to tingle.
When it does, hit the evade button to dodge the criminals' counter attack. Defeating the car releases the crooks. Beat them down! Grab the frightened worker to stop the countdown.
Now just get him down to the street level to receive your reward. Citizen hanging off roof: These construction guys are a clumsy bunch. They conduct a little roof work and before long they're hanging off the side of the building.
Unfortunately these guys aren't too strong. It's only a matter of seconds before they fall from the roof to certain death below. When a citizen points out a man hanging from a roof, a counter appears at the top of your screen. You must reach the man within the time limit. He's on a roof so your immediate course is likely up. A quick scan of the area can give you a clue on where this building stands. It might be next to you or a few streets over. Web-sling as necessary to the structure.
Ascend buildings quickly using charged jumps and your sprint button. At the top, fire a web-line to grab the poor fellow. This stops the timer.
The final part is to get the guy safely to the ground. Use your webbing to descend the building and drop the worker safely to the street to receive your reward. Drop the injured at the hospital's front entrance before time expires to receive your hero reward. Medical emergency: Injured citizens find themselves behind buildings or in the back of alleys with no helping hand or transportation to aid them. A countdown timer appears at the top of your screen. The timer indicates how long you have to deliver the injured citizen to the hospital for treatment.
First scan the area for the symbol marking the injured citizen's location. It's likely nearby in an alley or behind a building. Move to the location and grab him using your webbing. Now it's a race to the hospital. Check the screen for a new yellow symbol marking the hospital's location. Web-swing quickly to the location and deliver the patient to the front entrance to complete the task.
Citizens won't shy away from setting up Spidey. Save up spider reflexes in case you're ambushed! Ambushed: Occasionally a citizen will feign distress when in fact he's set up a trap usually because the thugs threatened the poor fellow. When this happens, you're almost immediately surrounded at the same position by a relatively large group of enemies. Your spider reflexes will pay off here. Toggle spider reflexes to battle the group initially. Otherwise you could jump away and combat the foes in lesser numbers or even individually.
Defeat all of these enemies to gain your hero point reward. Aliens attack: After facing Mysterio in the main storyline, a citizen may warn of an alien attack.
Proceed to the location and find a group of Mysterio's alien hovering bot things. These foes hover at different heights so combating them isn't always a breeze. If you have trouble, move underneath one using your mini-map as a guide and jump up.
Toggle spider reflexes to slow time and start punching when close to the hovering alien. Defeat them all to receive your reward. Guys in costume: After facing Doc Ock in the Bank of Manhattan in the game's main storyline, you may be called to fight off some "guys in costume". These are the same type of enemies that accompanied Doc Ock to the bank.
Beware of their bombs. Steer clear of these projectiles. Saving passengers from the sinking boat is one of the tougher citizens in distress tasks. Boat crisis: Stick near the water long enough and you'll be called to aid citizens stranded on a sinking boat.
This is one of the toughest citizens in distress scenarios. For starters there's a time limit: the boat is really sinking! Second, there's little margin for error. Spidey doesn't like the water. If you fall in, he has to swim back to shore costing valuable time. If you fall in while carrying a citizen, the mission ends in failure. At the mission's onset, move toward the boat.
Position yourself so you can perform a charged jump while sprinting and land onto the boat. Grab one of the passengers then charge jump and web-sling onto shore. Drop the passenger off and repeat the process. Remember that the boat is sinking so aim toward its top or the greatest surface area. Deliver a lost balloon to a crying child to gain a young fan. Random Crimes: There are often "crimes in progress" that don't require a citizen alert. Look for the unique icon on your screen and proceed in its direction.
It could be a group of thugs breaking into a building via a rooftop entrance, a couple thugs mugging a vulnerable citizen, a purse snatching in progress, or even a lost balloon. Most involve just beating criminals to a pulp. To rescue a lost balloon, follow it on your map and fire a web at its location. You may need to ascend a building and wait for it to rise nearby.
Drop onto the ground and return the balloon to the child for your reward. This section reveals combat, locomotion, air tricks, and other upgrades available at the upgrade store. The tables include descriptions and hero point prices for each upgrade. Acquire the following upgrades at the store to increase Spider-Man's combat repertoire.
Upgrades lacking a price are already available to Spider-Man at the beginning of the game. Others may be purchased at the upgrade store during the course of the game. Check back each chapter to see if additional combat upgrades have been unlocked in the store. Note that one item is "Full Health". If you have been damaged, you can purchase full health from an upgrade store for hero points. The more health needed, the more hero points required. Air Jump Off Kick 1, At any point in an air combo, press "Jump" to execute a kick that will propel you higher into the air.
Cannonball Kick Press "Attack" while swinging to execute a swinging kick that will hit enemies. Level 3 Air Combo 1, Add a third hit to your air punches.
Launch Kick After dodging an attack, press "Attack, Jump" to knock your target into the air. The Hero Punch 1, Charge your jump meter to full then press "Attack" to knock your enemies away. Level 4 Air Combo 2, Hit attack after your third punch in the air to knock the enemy away must first purchase level 3 air combo. Only during spider reflexes. Air Pile Driver 1, Press "Evade" while grappling an enemy in the air to execute a spinning pile driver must first purchase grapple.
Execute many kicks on the enemy. Only during spider reflexes must first purchase jaw launcher. Whirlwind Kick 3, After dodging an attack, press "Attack, Attack" to execute a very powerful clearing kick.
Rising Shoulder Charge 2, Fully charge a jump, then press "Attack" while sprinting to knock enemies away and get up into the air. Air Web Slam 1, Press "Web" while grappling an enemy in the air to spin flip enemy using a web line must first purchase grapple. Spider Missile 1, While wall sprinting or wall jumping, press "Attack" to execute a fast homing attack.
Grapple Hold "Web" and "Evade" to reel enemies into your grasp. Multi-Web Tie Level 1 1, While web tying an enemy, press and hold "Web" again to tie up two enemies at once. The more damage healed, the more hero points it costs. Swing Speed Level 2 1, This increases your swing speed must first purchase swing speed level 1.
Swing Speed Level 3 1, This increases your swing speed must first purchase swing speed level 2. Swing Speed Level 4 1, This increases your swing speed must first purchase swing speed level 3. Swing Speed Level 5 2, This increases your swing speed must first purchase swing speed level 4. Swing Speed Level 6 5, This increases your swing speed must first purchase swing speed level 5. Swing Speed Level 7 20, This increases your swing speed must first purchase swing speed level 6.
Swing Speed Level 8 50, This increases your swing speed must first purchase swing speed level 7. Wallsprint Duration Upgrade 1 1, This will increase the time you can spend wallsprinting.
Slingshot Jump While holding two webs, swing back and charge jump to get extra jump distance normal swinging only. The following table reveals air tricks available for purchase in the upgrade store. Tricks become available during the course of the game.
Check back at the upgrade store to look for additional unlocked tricks. The Web Freak Tango Press Jump, Jump in the middle of a falling twirl to do this acrobatic trick must first purchase super fly spider guy.
Daddy Long Legs Press Jump, Jump in the middle of double jumping to do this acrobatic trick must first purchase the inverted widow. Manhattan Web Roll Press Jump, Jump, Jump in the middle of a falling twirl to do this acrobatic trick must first purchase the web freak tango.
The Spinnaret Press Jump, Jump, Jump in the middle of double jumping to do this acrobatic trick must first purchase daddy long legs. The Rolling Reporter 1, Press Jump, Jump, Jump, Jump in the middle of double jumping to do this acrobatic trick must first purchase the spinnaret. Webtastic 1, Press Jump, Jump, Jump, Jump, Jump in the middle of double jumping to do this acrobatic trick must first purchase the rolling reporter.
The following items are unlocked in the upgrade store once you've completed the game's storyline. Once unlocked, access the key locations section of the zoom map for directions to the movie theatre. Unlock Fight Arena 5, Fight arena located in Shocker warehouse. Once unlocked, access the key locations section of the zoom map for directions.
This section provides a complete walk-through of Spider-Man 2's storyline. The storyline is split into chapters and each chapter contains its own requirements. Meet all chapter requirements to advance the story to the next chapter. Most chapters require that you gather a certain number of hero points before advancing.
You can gather hero points in a multitude of fashions, which are outlined in the walk-through. This is essentially a tutorial mission to learn the ins-and-outs of movement, jumping, and climbing. Complete the wall-crawling task by pressing the attach to wall button against the building and climbing until the next task is presented.
Then follow the jump tutorial by completing a charged jump and a little hop jump. For the next task you must reach the top of the building, also marked on the map. Use a combination of wall-climbing and jumping to reach the top of the building. If you're on an adjacent structure, perform a charged jump to land on the target building. Reach the spot to complete the chapter. Your first task is to jump off the building Time to try out web-slinging! Follow the instructions to fire web-lines and swing through the city.
Gain greater height on swinging by pressing and holding the jump button to charge jumps. Release the web-line, soar with your charged jump, and fire another web-line to continue the swing. Locate an upgrade store and acquire your first upgrade: swing speed level 1.
Eventually a robbery at the arcade interrupts your web-slinging enjoyment. Face the blue symbol marking the location of the robbery and web-sling in its direction. The blue symbol actually marks the getaway car. You can catch the car on foot as well; hold the sprint button and use a charged jump to leap ahead of the getaway car to force it to stop. The criminals exit and are ready to fight! Practice combat using the attack button and try out the sprint uppercut maneuver during the tutorial as well.
Defeat all criminals then return to the arcade owner marked with another blue symbol. Follow on-screen instructions to receive the map tutorial. The upgrade store appears; time to purchase the swing speed upgrade.
Swing to the blue symbol marking the upgrade store you can also consult the map. Enter the store and access the marker to reveal the store's offering. Only the swing upgrade is available. Acquire the swing upgrade for a handful of hero points to complete the chapter. The pizza parlor is marked on your screen by the white symbol. You can head there at any time during the chapter to complete the to-do list item. But you'll also have to earn 2, hero points to meet the requirements to continue on with the main storyline.
You'll earn hero points by helping citizens in distress, combating random crimes, finding hidden tokens, completing challenges, and other tasks. But when the chapter opens, Peter Parker realizes he's late for Dr. Conners' class. A blue symbol appears; web-sling through the city to that location. There isn't a time limit so don't feel the need to hurry to the location.
Practice your web-slinging techniques and approach the blue symbol. You soon realize the blue symbol isn't Dr. It's a wounded police officer. A group of hoodlums are making off with an important case. Battle the thugs. Utilize spider reflexes to gain a quick upper hand against the crew. Use the attack and web buttons in conjunction to perfect various combinations and different web attacks. Grab the briefcase and return it to its owner. Class isn't over. You can still make it. Resume course to the new blue symbol.
Reach the ledge holding the symbol. Listen to the tutorial about citizens in distress. Speak with a citizen and help solve their problem. These are random elements to help you earn the hero points required to reach the next chapter as well as purchase items in the upgrade store.
Often when you're meeting a friend, you're looking for a change icon. You don't want to meet up with Harry and Mary Jane as Spidey! After reaching a certain level of hero points, Peter remembers he was supposed to meet his friends Harry and Mary Jane this evening. A blue symbol appears; web-sling to its location. Get to the symbol on top of the building and change out of your Spider-Man garb. Watch the cut scene of Peter, Harry, and MJ.
Upon the scene's conclusion, resume gathering hero points by exploring for tokens or helping citizens in distress. Once you have acquired at least 2, hero points, proceed to the white symbol marking the pizza parlor.
It's along the western bank near Lower West Side. When you reach the pizza parlor, Peter remembers he's late He promised he'd meet Mary Jane for a birthday dinner. Press sprint and start web-slinging toward the blue symbol indicating your new destination.
Reach the spot, change back into Peter Parker, and initiate the cut scene with MJ. Peter's spider sense must have tingled a bit; he spots a suspicious group entering a nearby art gallery. After speaking with Mary Jane, approach the blue symbol to enter the gallery. There are criminals on the lower and upper floors.
Concentrate on a single small group at once. For instance, charge to the left side of the bottom floor. Battle a group of three thugs. Use spider reflexes at close-range and your web attack button at long-range to dislodge weapons or stun enemies. Once you've defeated the group, proceed to the other side of the lower gallery and pummel the three thugs hanging out there.
Jump up to the second floor or even take the stairs. Pound the final two thugs senseless. When you're finished, meet Black Cat. Follow Black Cat's glowing trail. She doesn't hang around for very long. Black Cat leaves the scene and Spider-Man must maintain pursuit. This is the first of several "keep up with Black Cat" missions. A meter at the top of the screen reveals your proximity to Black Cat.
If Spidey's symbol moves to the far left, you're too far behind and the mission must be replayed. Remain close to Black Cat through sprinting, jumping, and quick web-slinging. She makes a few pit stops along the way; this gives you ample time to catch up. If you get disoriented, look for her distinct white trail or just follow the arrow that surrounds Spider-Man. Move in that direction and remain as high as possible the higher you are, the easier it is to spot Black Cat's trail.
Use charged jumps to cross rooftops. If you miss the rooftop, use the attach to wall button to wall-climb to the rooftop combine it with sprint and even jump and resume course. Follow Black Cat until the cut scene interrupts the chase. Black Cat disappears for good Buy level 2 swing upgrade from store. Earn 3, more hero points. You're free to do whatever you want at the beginning of this chapter.
Start earning hero points by helping citizens in distress, searching for exploration tokens, or completing challenges. At some point you must find an upgrade store and purchase the next swing upgrade. Toggle the map and locate the nearest upgrade store indicated by the dollar sign symbol on the zoom map.
Enter the upgrade store, access the inventory, and purchase the level 2 swing upgrade. You'll also find many more items available for sale, including various new moves, air tricks, and combat techniques.
The entrance to the Daily Bugle is on its roof. Find the open ventilation shaft and drop down. Gather hero points throughout the city and accumulate the 3, necessary to complete the chapter. Ascend to the building's top and find the air vent at the top. Open the vent by walking close; if you can't find the entrance, just walk along the edge until a vent opens.
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