4x space games pc




















LowRezJam - 4x-lite meets exponential clicker with a 4 minute countdown. A game made in Pico Shadows Behind The Throne. Retro Commander. Post-apocalyptic real-time strategy wargame RTS.

Orbis Multiplex. A complex simulation oriented 4x indie game on planetary scale. Power of Planets - Earth. Rule your civilization, expand your empire, fight or cooperate with thousands of online players Proxima Centauri b LD Might is Right. Old school turn based strategy with modern graphics and deep progression system. Cryptomnesic Softworks. Hyperspace Colonization.

Gather resources, colonize planets, upgrade the spaceship, explore the universe. Open Realm of Stars. Fellowship of the Game.

Wizards of Mastery. Small economical strategy with military features. Have singleplayer and multiplayer. Star Commander. Most games in Sins of a Solar Empire last an average of four hours, so think of these as periodic gaming marathons. The combat is even more stunning with all the three-dimensional controls and maneuvering you have to do. Speaking of three-dimensional RTS combat, the Homeworld games are famous for popularizing such a thing in strategy games.

Before the series, most warfare was landlocked and units could only move in two planes. Homeworld spiced that up and even made games like Starcraft look primitive.

Even so, at the time of the first game's release, it shook up the RTS genre to the core with how imaginative and unique it was. Warhammer 40K just won't let up and, from time to time, releases some marvelous and strong titles. Such was the case for the two Battlefleet Gothic: Armada games. They're practically 40K in space but instead of controlling xenophobic squads, you get to control xenophobic spaceships. These spaceships are also hulking and unapologetically edgy. As expected, the combat is slower, especially when compared to traditional RTS games, but the personalities of the ships, which are influenced by their factions, are worth the price of admission.

If you're looking for more ways to interact with xenomorphs and aliens other than exterminating them because they're probably most likely a threat to your race, then the Endless Space games ought to be up your alley. They are 4x strategy games that have tons of victory conditions.

Endless Space plays out similarly to Sins of a Solar Empire but with less controllable or elaborate battles. Instead, Endless Space puts the focus on faction interactions as each one has its own quirky and special personality. Whether they are annoying enough to warrant a declaration of genocide or not is up to you. Speaking of genocide, players of Stellaris should be familiar with the notion. It's another 4x strategy game set in space, except the scope is bigger than most titles as the gameplay essentially involves painting the whole playable part of the universe with your faction's color.

The problem with that is it gets a little too cramped later on because other alien factions have the same idea of utopia and peace. Thankfully, Stellaris' combat is more involved and real-time, so enforcing your view of peace on xenomorphs by annihilating them is more visually gratifying here.

If real-time action and 4x space mongering are a little too fast for you and you want your decisions to be more calculated, then head on over to the Galactic Civilizations games. At their core, they're turn-based strategy games.

This is a closer experience to Civilization games as it also uses hexagonal tiles for territorial management. Much like most 4x grand strategies, Galactic Civilization games layout several win conditions for the players so they don't have to resort to something that would have made Gandhi faint. Of course, being set in space and literally having some of the most hypnotizing space battles in cinema, Star Wars had to have its own strategy title.

That would be Star Wars: Empire at War and surprisingly, it's one of the few strategy games for a franchise that's more fixated on warrior space monks and their laser swords. That's why Empire at War is a refreshing change of scenery for Star Wars games. This is the game for people who want to know more about the beginning of the genre, but who think Simtex classic from may possibly be too dated.

Beginners can appreciate having a similar starting point as many 4X players back in the day. And really, what more reason do we need to try a game than the option of meeting new fun alien races? The PC version of one of the most enduringly popular board games around, Scythe paints a picture of an exciting alternate WWI-era Eastern Europe, where mechs roam the open planes to fight for you.

Scythe tries not to overwhelm you and is fundamentally a game that you can quickly pick up and put down without too big an investment. If you can forgive Imperialism 2 its graphics, then the only thing that aged badly about this 4X is its New World theme. Still, the idea of building up a nation and actually having to interact with your people like living beings instead of numbers and carefully allocating resources to their benefit is more in line with classic RTS games such as Age of Empires than Civ.

It helps add realism — wars are difficult and expensive, because they put a strain on your populace as well as your armies, proper exploration and trade are a necessity. Imperialism II is amazing because it achieves a great balance between all these systems, leading to many different outcomes.

Doing that will certainly be necessary at some point, as Distant Worlds: Universe is dedicated to each of the four exes and then some, offering a vast array of possible outcomes for each action, allowing you to really manage an empire rather than just prep for war and wait for the go sign. Current page: Page 1. As a Japanese speaker, she enjoys Japanese pop culture and is always on the hunt for the next game from the Land of the Rising Sun. She also particularly enjoys narrative-focused games and cute indies, and always seeks to learn more about the business-side of the gaming industry.

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