XP for completing each section of the trial, and archvillain XP for at least the two Hydra heads, if not the previous three bosses depending on team size.
At least two Single Origin Enhancements around the level of the character, which can be well below level 22, when the standard store-purchased SOs can be slotted. If team size is big enough, a character can get at least five SOs from the four bosses.
Mid to high level characters may see SOs drop from the standard critters, as in normal content. Your choice of one of four temporary powers. The powers last for one week in-game or until level Jump to: navigation , search. Positron's assistance. Arbiter Sands' assistance. Categories : Incomplete Trials and Task Forces.
Personal tools Log in. Hellions Vahzilok The Lost Hydra. Cadaver Counter You took out the mad Vahzilok doctor in the sewers beneath Paragon without killing any of of the Cadavers it was controlling. The Cleanser You defeated all of the Lost worshipers before tackling their leader, ensuring he had no followers to fuel his power.
Hydra Stomper You went into the depths of the sewers beneath Paragon City and took down two monstrous Hydra heads! Death From Below. Reward Merits Hydra Stomper Badge. Cavern of Transcendence. Reward Merits Sibling Rivalry Badge. Terra Volta. Abandoned Sewers Trial. Reward Merits or Penumbra of Rularuu and??
Reward Merits or?? Reward Merits. There are six smaller rooms connected to the main room, two on each side of the control room floor and one on each side of the balcony. Finally, there is an exit on the far side which leads to the hallway to the reactor. When the door to the control room is opened, there will be a group of enemies directly behind it, ready to attack. There will be a second group of enemies to the right of these, guarding some scientists.
These scientists must be rescued, for which they will impart the information that there is a key to the reactor hall that must be found. Occasionally, one of the enemies will be hiding below the staircase, and must be defeated before the scientists can be rescued.
The control room floor must be handled with care, because there is a very large group of enemies there, with a large concentration of bosses. Defeating this group is not necessary, but will make things easier. The next step is to start entering the six side chambers.
There is a group of scientists in each of these chambers, but only one of them has the key to the door that leads to the reactor. Occasionally, after being rescued, these scientists may run to one of the other doors and open it to leave, creating the possibility of additional aggro from the side chambers while dealing with the main room group. Once the key has been found, the other rooms can be ignored. After the key has been found, the proximity bomb by the exit door must be delt with. The proximity bomb will automatically explode when a hero gets close to it.
It is best take care of with ranged attacks. Beyond the control room is a long, tall, curving hallway to the reactor entry room. There will be several large groups of enemies along the hallways, as well as proximity bombs hidden behind the support pillars and pipes.
Again, the proximity bombs will go off when a hero gets near them, but they will also go off when an enemy gets near them. They can be moved using Teleport Foe. It is possible to bypass the hall completely by either flying high above the enemies, by porting past them, or by using stealthy powers, followed by using Recall Friend to bring the group together at the entrance to the Reactor Entry room.
When the door into the entry room of the reactor is opened, the real fun begins. Register Don't have an account? Trial Account. Edit source History Talk Categories Gameplay Add category. Cancel Save. Universal Conquest Wiki.
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